![]() ![]() If anything with the absence of Doomfist thanks to picks like Tracer and Zarya becoming more and more prevalent, Sombra should be trending downward - at least in North America. While her scouting is an upside, Sombra's statistics thus far don't point towards growth or being a worthwhile sacrifice in a game as fast pace as Overwatch 2. Where is the enemy approaching from? Where are they currently defending? Is there a pesky DPS hiding behind us waiting to flank us? Sombra is an answer to those questions. Be it through seeing people through walls with her Hack or simply stealing around the map, Sombra brings a ton of clarity to her team. Sombra's one small saving grace is her ability to gain information for her team. When it comes to modes, Tracer can control flanks on her own, she can create picks by backstabbing or Pulse Bombing the supports or squishy targets, she can play the objective with relative ease, and she can create more dynamic dive opportunities with a much bigger window of opportunity. We've seen how well Overwatch League teams have done with Tracer players being able to punish the Doomfist for either mispositioning or missing their cooldowns. She can't really poke, her harassment is weak due to her damage being baked into her Hack, her ability to play the objective is a stretch due to her mobility and survivability being intertwined and her proactivity is difficult to execute well.Ĭompare that to her natural counterpart here in Tracer. When it comes to modes, Sombra feels one dimensional as it currently stands. And what happens when the Doomfist adjusts and doesn't play as far forward? Now your team is stuck with a Tracer that has pillow hands and gives you a very small amount of pseudo-crowd control. This seems strong, but also still requires your team to capitalize on a very small window. To use Doomfist as an example, this one-second of disruption now throws his entire ability rotation out of sync and puts him defenceless in the middle of the map. When you start to zoom out, Sombra either lacks heavily in this department when compared to the DPS cast or lacks significantly in other areas. ![]() Genji, on the other hand, has a defensive cooldown in Reflect while also having Dash for a horizontal tool and on top of that, he can also be vertically mobile with his wall climb. It's the consistency of her agility that makes her difficult to deal with. Tracer's mobility is also tied to her survivability but in a more positive way. And when compared to her peers in the Overwatch cast it remains fairly underwhelming. The fact that at least part of her mobility, outside of her stealth, is tied to her survivability means this limits her in what she can do. Think of how many times you've seen Sombra player chip away at the enemy backline and then blink away to a safe position to reset. Sombra's Translocator ability operates as one of her primary mobility tools and as her only defensive option. We tie both mobility and survivability together for Sombra because part of her kit forces you to play that way. ![]()
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